Medium Risk

add_node

Add a node to an existing scene

How to control add_node ↓

AI agents use add_node to create or update resources in Godot Devtool — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Devtool environment.

Medium Risk

Adding a node to a scene creates new data structures within the project that can be undone (via undo/redo in the Godot editor). This falls under Write rather than Execute because it modifies scene structure directly rather than executing arbitrary code or shell commands.

From the tool's definition The tool description states it will "Add a node to an existing scene", which creates new content within a Godot project file. This is a reversible modification operation that changes project state.

Documented attack patterns abuse exactly the kind of access add_node gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for add_node:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "add_node": {
      "limits": [
        {
          "counter": "add_node_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

add_node stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot Devtool — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

Free to start. No card required.

Go deeper

What does the add_node tool do? +

Add a node to an existing scene. It is categorised as a Write tool in the Godot Devtool MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on add_node? +

Register the Godot Devtool MCP server in PolicyLayer and add a rule for add_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.

What risk level is add_node? +

add_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_node? +

Yes. Add a rate_limit block to the add_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_node completely? +

Set action: deny in the PolicyLayer policy for add_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_node? +

add_node is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot Devtool tool call.

Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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