Medium Risk

animation

Create, inspect, remove, and edit AnimationPlayer tracks and keyframes

How to control animation ↓

AI agents use animation to create or update resources in Godot Devtool — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Devtool environment.

Medium Risk

The tool performs multiple operations: it can create new animations/tracks, edit existing keyframes, and remove tracks or keyframes. 'Remove' could be considered destructive but in the context of animation editing it is typically reversible within a project editor context. The most severe common action here is Write (create/edit), though removal of animation data edges toward Destructive.

From the tool's definition Create, inspect, remove, and edit AnimationPlayer tracks and keyframes

Documented attack patterns abuse exactly the kind of access animation gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for animation:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "animation": {
      "limits": [
        {
          "counter": "animation_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

animation stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot Devtool — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

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Go deeper

What does the animation tool do? +

Create, inspect, remove, and edit AnimationPlayer tracks and keyframes. It is categorised as a Write tool in the Godot Devtool MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on animation? +

Register the Godot Devtool MCP server in PolicyLayer and add a rule for animation: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.

What risk level is animation? +

animation is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit animation? +

Yes. Add a rate_limit block to the animation rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block animation completely? +

Set action: deny in the PolicyLayer policy for animation. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides animation? +

animation is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot Devtool tool call.

Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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