Medium Risk

editor_move_node

Move or reparent a node in the currently open editor scene through UndoRedo

How to control editor_move_node ↓

AI agents use editor_move_node to create or update resources in Godot Devtool — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Devtool environment.

Medium Risk

This tool modifies the scene structure by moving or reparenting nodes, but the operation is reversible via the UndoRedo system. This makes it a Write operation rather than Destructive. Misuse could disrupt scene hierarchy but can be undone.

From the tool's definition Move or reparent a node in the currently open editor scene through UndoRedo

Documented attack patterns abuse exactly the kind of access editor_move_node gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for editor_move_node:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "editor_move_node": {
      "limits": [
        {
          "counter": "editor_move_node_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

editor_move_node stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot Devtool — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

Free to start. No card required.

Go deeper

What does the editor_move_node tool do? +

Move or reparent a node in the currently open editor scene through UndoRedo. It is categorised as a Write tool in the Godot Devtool MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on editor_move_node? +

Register the Godot Devtool MCP server in PolicyLayer and add a rule for editor_move_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.

What risk level is editor_move_node? +

editor_move_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit editor_move_node? +

Yes. Add a rate_limit block to the editor_move_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_move_node completely? +

Set action: deny in the PolicyLayer policy for editor_move_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_move_node? +

editor_move_node is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot Devtool tool call.

Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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