Perform undo or redo in the live Godot editor when an editor bridge is available
AI agents invoke editor_undo_redo to trigger actions in Godot Devtool. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.
This tool triggers editor actions (undo/redo) in a live Godot editor session via an editor bridge. It executes operations that manipulate editor state, potentially reversing or reapplying any prior edits. While 'undo' implies reversibility, 'redo' can re-apply destructive changes, and the tool itself is an external operation trigger rather than a simple read or write.
From the tool's definition Perform undo or redo in the live Godot editor when an editor bridge is available
Documented attack patterns abuse exactly the kind of access editor_undo_redo gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for editor_undo_redo:
{
"version": "1",
"default": "deny",
"tools": {
"editor_undo_redo": {
"limits": [
{
"counter": "editor_undo_redo_rate",
"window": "minute",
"max": 10,
"scope": "grant"
}
]
}
}
} editor_undo_redo stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
Free to start. No card required.
Perform undo or redo in the live Godot editor when an editor bridge is available. It is categorised as a Execute tool in the Godot Devtool MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Godot Devtool MCP server in PolicyLayer and add a rule for editor_undo_redo: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.
editor_undo_redo is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the editor_undo_redo rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_undo_redo. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_undo_redo is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
Free to start. No card required.
101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.