Medium Risk

filesystem_write

Write a UTF-8 text file inside a Godot project

How to control filesystem_write ↓

AI agents use filesystem_write to create or update resources in Godot Devtool — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Devtool environment.

Medium Risk

This tool creates or modifies files within a project directory. While reversible (files can be edited or deleted), writing arbitrary files to a Godot project is high-severity because it could inject malicious code (GDScript, configuration, or resources) into the project, compromise project integrity, or enable supply-chain attacks.

From the tool's definition Tool name is 'filesystem_write' and description states 'Write a UTF-8 text file inside a Godot project'—this explicitly performs file creation or modification.

Documented attack patterns abuse exactly the kind of access filesystem_write gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for filesystem_write:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "filesystem_write": {
      "limits": [
        {
          "counter": "filesystem_write_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

filesystem_write stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot Devtool — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

Free to start. No card required.

Go deeper

What does the filesystem_write tool do? +

Write a UTF-8 text file inside a Godot project. It is categorised as a Write tool in the Godot Devtool MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on filesystem_write? +

Register the Godot Devtool MCP server in PolicyLayer and add a rule for filesystem_write: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.

What risk level is filesystem_write? +

filesystem_write is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit filesystem_write? +

Yes. Add a rate_limit block to the filesystem_write rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block filesystem_write completely? +

Set action: deny in the PolicyLayer policy for filesystem_write. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides filesystem_write? +

filesystem_write is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot Devtool tool call.

Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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