Medium Risk

physics

Create, inspect, configure, template, and analyze physics bodies, areas, collision layers, and shapes

How to control physics ↓

AI agents use physics to create or update resources in Godot Devtool — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Devtool environment.

Medium Risk

This tool modifies physics scene objects (bodies, areas, shapes, collision layers) within a Godot project. While configuration of physics parameters is reversible and doesn't execute arbitrary code, creating and configuring physics entities constitutes write-level access to project state.

From the tool's definition Tool performs 'Create, inspect, configure, template, and analyze physics bodies, areas, collision layers, and shapes'. The terms 'create' and 'configure' indicate modification of game state.

Documented attack patterns abuse exactly the kind of access physics gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for physics:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "physics": {
      "limits": [
        {
          "counter": "physics_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

physics stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot Devtool — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

Free to start. No card required.

Go deeper

What does the physics tool do? +

Create, inspect, configure, template, and analyze physics bodies, areas, collision layers, and shapes. It is categorised as a Write tool in the Godot Devtool MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on physics? +

Register the Godot Devtool MCP server in PolicyLayer and add a rule for physics: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.

What risk level is physics? +

physics is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit physics? +

Yes. Add a rate_limit block to the physics rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block physics completely? +

Set action: deny in the PolicyLayer policy for physics. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides physics? +

physics is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot Devtool tool call.

Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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