High Risk →

stop_run_instance

Stop one Godot run instance by runId

How to control stop_run_instance ↓

AI agents invoke stop_run_instance to trigger actions in Godot Devtool. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

While not destructive of persistent data, stopping a runtime instance is an Execute action: it triggers termination of an external process/operation. The blast radius is high because an AI agent could halt critical game development workflows, interrupt debugging sessions, or terminate builds in progress.

From the tool's definition Stops a Godot run instance by runId — terminates a process/runtime execution. Description uses 'Stop', indicating it halts an active execution context. This is an external operation whose effects (process termination) depend on the runId argument.

Documented attack patterns abuse exactly the kind of access stop_run_instance gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for stop_run_instance:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "stop_run_instance": {
      "limits": [
        {
          "counter": "stop_run_instance_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

stop_run_instance stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot Devtool — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

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Go deeper

What does the stop_run_instance tool do? +

Stop one Godot run instance by runId. It is categorised as a Execute tool in the Godot Devtool MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on stop_run_instance? +

Register the Godot Devtool MCP server in PolicyLayer and add a rule for stop_run_instance: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.

What risk level is stop_run_instance? +

stop_run_instance is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit stop_run_instance? +

Yes. Add a rate_limit block to the stop_run_instance rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block stop_run_instance completely? +

Set action: deny in the PolicyLayer policy for stop_run_instance. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides stop_run_instance? +

stop_run_instance is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot Devtool tool call.

Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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