Medium Risk

update_node_properties

Update properties on a node in a Godot scene

How to control update_node_properties ↓

AI agents use update_node_properties to create or update resources in Godot Devtool — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Devtool environment.

Medium Risk

This tool modifies scene node properties, which is a reversible write operation. It does not delete data (not Destructive), execute arbitrary code (not Execute), move money (not Financial), or merely read state (not Read).

From the tool's definition Tool name 'update_node_properties' and description 'Update properties on a node in a Godot scene' explicitly indicate modification of node state. The verb 'Update' confirms reversible data mutation rather than deletion or code execution.

Documented attack patterns abuse exactly the kind of access update_node_properties gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for update_node_properties:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "update_node_properties": {
      "limits": [
        {
          "counter": "update_node_properties_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

update_node_properties stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot Devtool — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

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Go deeper

What does the update_node_properties tool do? +

Update properties on a node in a Godot scene. It is categorised as a Write tool in the Godot Devtool MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on update_node_properties? +

Register the Godot Devtool MCP server in PolicyLayer and add a rule for update_node_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.

What risk level is update_node_properties? +

update_node_properties is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit update_node_properties? +

Yes. Add a rate_limit block to the update_node_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block update_node_properties completely? +

Set action: deny in the PolicyLayer policy for update_node_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides update_node_properties? +

update_node_properties is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot Devtool tool call.

Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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