Low Risk

capture_screenshot

Capture a screenshot of the running game viewport via remote debugger and return it as base64-encoded image. Requires an active remote debugger connection (use connect_remote_debugger first).

How to control capture_screenshot ↓

What capture_screenshot does on Godot MCP

AI agents call capture_screenshot to retrieve information from Godot MCP without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

Why capture_screenshot needs a policy

This tool has no side effects on the game state or project structure. It purely captures and retrieves visual information (a screenshot), analogous to a read or fetch operation. There is no code execution, data modification, or destructive capability.

From the tool's definition The tool 'capture_screenshot' retrieves visual data from a running game viewport and returns it as base64-encoded image. It explicitly performs a query operation ('Capture... and return') with no modification, deletion, or execution of game logic.

Documented attack patterns abuse exactly the kind of access capture_screenshot gives an agent:

How to control capture_screenshot

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for capture_screenshot:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "capture_screenshot": {}
  }
}

capture_screenshot is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot MCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
CAP THIS TOOL →

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Related tools and policies

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Questions about capture_screenshot

What does the capture_screenshot tool do? +

Capture a screenshot of the running game viewport via remote debugger and return it as base64-encoded image. Requires an active remote debugger connection (use connect_remote_debugger first). It is categorised as a Read tool in the Godot MCP MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on capture_screenshot? +

Register the Godot MCP server in PolicyLayer and add a rule for capture_screenshot: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP. Nothing to install.

What risk level is capture_screenshot? +

capture_screenshot is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit capture_screenshot? +

Yes. Add a rate_limit block to the capture_screenshot rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block capture_screenshot completely? +

Set action: deny in the PolicyLayer policy for capture_screenshot. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides capture_screenshot? +

capture_screenshot is provided by the Godot MCP server (leesinliang/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot MCP tool call.

Start from Godot MCP, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

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18 Godot MCP tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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