Medium Risk

blender_export

Export the scene or selected objects to a file format (FBX, OBJ, glTF, etc.).

How to control blender_export ↓

AI agents use blender_export to create or update resources in Gamedev All-in-One MCP — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Gamedev All-in-One MCP environment.

Medium Risk

An AI agent can call blender_export faster than any human can review — one bad instruction and it creates or modifies resources in Gamedev All-in-One MCP by the hundred, each call as confident as the last.

Documented attack patterns abuse exactly the kind of access blender_export gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Gamedev All-in-One MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for blender_export:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "blender_export": {
      "limits": [
        {
          "counter": "blender_export_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

blender_export stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Gamedev All-in-One MCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

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Go deeper

What does the blender_export tool do? +

Export the scene or selected objects to a file format (FBX, OBJ, glTF, etc.). It is categorised as a Write tool in the Gamedev All-in-One MCP MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on blender_export? +

Register the Gamedev All-in-One MCP server in PolicyLayer and add a rule for blender_export: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Gamedev All-in-One MCP. Nothing to install.

What risk level is blender_export? +

blender_export is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit blender_export? +

Yes. Add a rate_limit block to the blender_export rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block blender_export completely? +

Set action: deny in the PolicyLayer policy for blender_export. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides blender_export? +

blender_export is provided by the Gamedev All-in-One MCP server (sansaks-jpg/gamedev-all-in-one-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Gamedev All-in-One MCP tool call.

Deterministic rules across all 78 Gamedev All-in-One MCP tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

78 Gamedev All-in-One MCP tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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