Low Risk

plugin_dock_status

Return machine-readable godot-devtool Dock labels, tooltips, status dots, buttons, visibility, and bridge diagnostics from the live editor

How to control plugin_dock_status ↓

AI agents call plugin_dock_status to retrieve information from Godot Devtool without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool queries the state of the Godot editor UI (dock status, labels, tooltips, visibility state) and diagnostics. It performs introspection only—retrieving and reporting existing state without creating, modifying, executing commands, or destructive operations. This is a classic Read operation with minimal risk.

From the tool's definition Tool description explicitly states it 'Return[s]' information: 'godot-devtool Dock labels, tooltips, status dots, buttons, visibility, and bridge diagnostics from the live editor'.

Documented attack patterns abuse exactly the kind of access plugin_dock_status gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot Devtool, and nothing reaches the server without passing your rules. This is the rule we recommend for plugin_dock_status:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "plugin_dock_status": {}
  }
}

plugin_dock_status is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot Devtool — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the plugin_dock_status tool do? +

Return machine-readable godot-devtool Dock labels, tooltips, status dots, buttons, visibility, and bridge diagnostics from the live editor. It is categorised as a Read tool in the Godot Devtool MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on plugin_dock_status? +

Register the Godot Devtool MCP server in PolicyLayer and add a rule for plugin_dock_status: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Devtool. Nothing to install.

What risk level is plugin_dock_status? +

plugin_dock_status is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit plugin_dock_status? +

Yes. Add a rate_limit block to the plugin_dock_status rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block plugin_dock_status completely? +

Set action: deny in the PolicyLayer policy for plugin_dock_status. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides plugin_dock_status? +

plugin_dock_status is provided by the Godot Devtool MCP server (wangdiandao/godot-devtool). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot Devtool tool call.

Deterministic rules across all 101 Godot Devtool tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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101 Godot Devtool tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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