Low Risk

get_object_info

Get info about a specific game object.

How to control get_object_info ↓

What get_object_info does on Unity MCP with Ollama Integration

AI agents call get_object_info to retrieve information from Unity MCP with Ollama Integration without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

Why get_object_info needs a policy

This tool retrieves information about game objects in the Unity Editor. It performs a read-only query with no destructive, write, execute, or financial implications. The blast radius of misuse is minimal—an agent could learn about scene structure but cannot alter state or trigger external operations. Confidence is high because the name and description clearly indicate a retrieval operation.

From the tool's definition Tool name 'get_object_info' and description 'Get info about a specific game object' indicate a query operation that retrieves data about existing objects without modification or side effects.

Documented attack patterns abuse exactly the kind of access get_object_info gives an agent:

How to control get_object_info

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP with Ollama Integration, and nothing reaches the server without passing your rules. This is the rule we recommend for get_object_info:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "get_object_info": {}
  }
}

get_object_info is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP with Ollama Integration — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Related tools and policies

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Questions about get_object_info

What does the get_object_info tool do? +

Get info about a specific game object. It is categorised as a Read tool in the Unity MCP with Ollama Integration MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on get_object_info? +

Register the Unity MCP with Ollama Integration MCP server in PolicyLayer and add a rule for get_object_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP with Ollama Integration. Nothing to install.

What risk level is get_object_info? +

get_object_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_object_info? +

Yes. Add a rate_limit block to the get_object_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_object_info completely? +

Set action: deny in the PolicyLayer policy for get_object_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_object_info? +

get_object_info is provided by the Unity MCP with Ollama Integration MCP server (zundamonnovrchatkaisetu/unity-mcp-ollama). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP with Ollama Integration tool call.

Start from Unity MCP with Ollama Integration, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

37 Unity MCP with Ollama Integration tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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