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unity_component_batch_wire

Wire multiple object references in one call (e.g. a manager to all its panels). Each entry: target GameObject, property, reference to assign.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-component-batch-wire.md

What unity_component_batch_wire does on Unity MCP Server

AI agents use unity_component_batch_wire to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Why unity_component_batch_wire is rated Medium

The tool creates or modifies object property assignments in the Unity Editor, which is Write-category behavior (reversible data modification). Severity is high because batch operations on multiple GameObjects could affect scene integrity, break object references, or cause cascading failures if incorrect references are assigned to critical managers or systems.

From the tool's definition Tool description states 'Wire multiple object references in one call' and 'assign' references to properties. This modifies game object properties in batch, which is a reversible state change in the Unity scene.

Questions about unity_component_batch_wire

What does the unity_component_batch_wire tool do? +

Wire multiple object references in one call (e.g. a manager to all its panels). Each entry: target GameObject, property, reference to assign. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_component_batch_wire? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_component_batch_wire: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_component_batch_wire? +

unity_component_batch_wire is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_component_batch_wire? +

Yes. Add a rate_limit block to the unity_component_batch_wire rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_component_batch_wire completely? +

Set action: deny in the PolicyLayer policy for unity_component_batch_wire. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_component_batch_wire? +

unity_component_batch_wire is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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