unity_animation_remove_event
Remove an animation event by its index. Use get_animation_events first to find the index.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-event.md
What unity_animation_remove_event does on Unity MCP Server
AI agents call unity_animation_remove_event to permanently remove resources in Unity MCP Server, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why unity_animation_remove_event is rated Critical
Removal/deletion of animation events is destructive because it permanently removes animation configuration data that cannot be recovered without undo operations or backups. While operating within a game engine project context where undo may be available, the tool's core function is irreversible data deletion. This ranks above Write (which is reversible modification) and constitutes a Destructive action.
From the tool's definition Tool performs 'Remove an animation event' - a deletion operation that irreversibly eliminates configuration data from an animation. The instruction to use 'get_animation_events first to find the index' indicates this is a targeted deletion capability.
Attacks that exploit this kind of access
The rule that runs unity_animation_remove_event safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_animation_remove_event, this is the rule to start with:
unity_animation_remove_event is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_animation_remove_event call is checked against it from then on.
Questions about unity_animation_remove_event
Remove an animation event by its index. Use get_animation_events first to find the index. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_remove_event: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_animation_remove_event is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the unity_animation_remove_event rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_animation_remove_event. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_animation_remove_event is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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