New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

unity_execute_code

Execute arbitrary C# code inside the Unity Editor. The code runs in the editor context with access to all Unity APIs. Useful for one-off operations, queries, and automation. Return values are serialized to JSON.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
High RISK CLASS
Category Execute
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-execute-code.md

What unity_execute_code does on Unity MCP Server

AI agents invoke unity_execute_code to trigger actions in Unity MCP Server. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

Why unity_execute_code is rated High

This tool permits execution of arbitrary code within a running application context with full API access. An AI agent could use this to execute malicious scripts, delete files, modify projects, exfiltrate data, or compromise the development environment. The 'arbitrary' qualifier and unrestricted API access elevate this to critical severity.

From the tool's definition Tool explicitly allows 'Execute arbitrary C# code inside the Unity Editor' with 'access to all Unity APIs'. The description directly indicates code execution capability without restrictions on what that code can do.

Questions about unity_execute_code

What does the unity_execute_code tool do? +

Execute arbitrary C# code inside the Unity Editor. The code runs in the editor context with access to all Unity APIs. Useful for one-off operations, queries, and automation. Return values are serialized to JSON. It is categorised as a Execute tool in the Unity MCP Server MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on unity_execute_code? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_execute_code: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_execute_code? +

unity_execute_code is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit unity_execute_code? +

Yes. Add a rate_limit block to the unity_execute_code rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_execute_code completely? +

Set action: deny in the PolicyLayer policy for unity_execute_code. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_execute_code? +

unity_execute_code is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unity MCP Server, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Unity MCP Server's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.