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unity_particle_playback

Control particle system playback: play, stop, pause, restart, or clear.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
High RISK CLASS
Category Execute
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-particle-playback.md

What unity_particle_playback does on Unity MCP Server

AI agents invoke unity_particle_playback to trigger actions in Unity MCP Server. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

Why unity_particle_playback is rated High

This tool triggers runtime operations on a particle system (play, stop, pause, restart, clear). These are transient execution actions within the Unity Editor/scene and do not persistently modify or delete data. The closest category is Execute, as it triggers external operations in the Unity environment. Severity is low since misuse has minimal blast radius — particle playback state is easily reversible.

From the tool's definition Control particle system playback: play, stop, pause, restart, or clear.

Questions about unity_particle_playback

What does the unity_particle_playback tool do? +

Control particle system playback: play, stop, pause, restart, or clear. It is categorised as a Execute tool in the Unity MCP Server MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on unity_particle_playback? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_particle_playback: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_particle_playback? +

unity_particle_playback is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit unity_particle_playback? +

Yes. Add a rate_limit block to the unity_particle_playback rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_particle_playback completely? +

Set action: deny in the PolicyLayer policy for unity_particle_playback. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_particle_playback? +

unity_particle_playback is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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