Disconnect two nodes in a Shader Graph by removing the edge between them.
AI agents use unity_shadergraph_disconnect to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
This tool modifies shader graph data by removing edges/connections between nodes. While reversible (can be reconnected), it alters project state and requires confirmation that it is a write operation rather than read-only. The severity is medium because misuse could corrupt shader graphs, requiring manual repair, but doesn't irreversibly delete assets or cause widespread damage.
From the tool's definition Disconnect two nodes in a Shader Graph by removing the edge between them. This modifies shader graph structure by removing connections between nodes.
Documented attack patterns abuse exactly the kind of access unity_shadergraph_disconnect gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_shadergraph_disconnect:
{
"version": "1",
"default": "deny",
"tools": {
"unity_shadergraph_disconnect": {
"limits": [
{
"counter": "unity_shadergraph_disconnect_rate",
"window": "minute",
"max": 30,
"scope": "grant"
}
]
}
}
} unity_shadergraph_disconnect stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
Free to start. No card required.
Disconnect two nodes in a Shader Graph by removing the edge between them. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_shadergraph_disconnect: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_shadergraph_disconnect is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_shadergraph_disconnect rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_shadergraph_disconnect. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_shadergraph_disconnect is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
Free to start. No card required.
324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.