Critical Risk →

unity_editorprefs_delete

Delete an EditorPrefs key.

How to control unity_editorprefs_delete ↓

AI agents call unity_editorprefs_delete to permanently remove resources in Unity MCP Server — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Critical Risk

EditorPrefs stores configuration and state data for the Unity Editor. Deleting keys cannot be undone programmatically and will remove editor settings/preferences. This is irreversible data loss, placing it in the Destructive category rather than Write.

From the tool's definition The tool name is 'unity_editorprefs_delete' and description states it will 'Delete an EditorPrefs key.' The verb 'Delete' and action of removing a key from EditorPrefs (Unity's persistent editor-level preferences storage) is irreversible data destruction.

Documented attack patterns abuse exactly the kind of access unity_editorprefs_delete gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_editorprefs_delete:

policy.json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "unity_editorprefs_delete"
  ]
}

unity_editorprefs_delete disappears from the agent's tool list entirely, and any attempt to call it is denied. The rest of the server keeps working.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RESTRICT THIS TOOL →

Free to start. No card required.

Go deeper

What does the unity_editorprefs_delete tool do? +

Delete an EditorPrefs key. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on unity_editorprefs_delete? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_editorprefs_delete: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_editorprefs_delete? +

unity_editorprefs_delete is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit unity_editorprefs_delete? +

Yes. Add a rate_limit block to the unity_editorprefs_delete rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_editorprefs_delete completely? +

Set action: deny in the PolicyLayer policy for unity_editorprefs_delete. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_editorprefs_delete? +

unity_editorprefs_delete is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.