New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

unity_memory_breakdown

Get detailed memory breakdown by asset type: textures, meshes, materials, shaders, audio clips, animation clips, fonts, render textures, and scriptable objects. Shows count, total size, and optionally top assets per category. Works without the Memory Profiler package (uses built-in Profiler APIs).

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Low RISK CLASS
Category Read
Parameters 00 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-memory-breakdown.md

What unity_memory_breakdown does on Unity MCP Server

AI agents call unity_memory_breakdown to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why unity_memory_breakdown is rated Low

This tool performs read-only analysis of runtime memory allocation by asset type. It uses introspection APIs (Profiler) to gather diagnostic information without side effects. The tool does not execute code, modify assets, delete data, or trigger builds/operations. This is a straightforward diagnostic/telemetry operation classified as Read.

From the tool's definition Tool queries and retrieves memory profiling data ('Get detailed memory breakdown', 'Shows count, total size') using built-in Profiler APIs. No creation, modification, deletion, or execution of external operations occurs.

Questions about unity_memory_breakdown

What does the unity_memory_breakdown tool do? +

Get detailed memory breakdown by asset type: textures, meshes, materials, shaders, audio clips, animation clips, fonts, render textures, and scriptable objects. Shows count, total size, and optionally top assets per category. Works without the Memory Profiler package (uses built-in Profiler APIs). It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_memory_breakdown? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_memory_breakdown: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_memory_breakdown? +

unity_memory_breakdown is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_memory_breakdown? +

Yes. Add a rate_limit block to the unity_memory_breakdown rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_memory_breakdown completely? +

Set action: deny in the PolicyLayer policy for unity_memory_breakdown. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_memory_breakdown? +

unity_memory_breakdown is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unity MCP Server, and thousands of servers like it.

Across the catalogue

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Unity MCP Server's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.