Low Risk

unity_memory_breakdown

Get detailed memory breakdown by asset type: textures, meshes, materials, shaders, audio clips, animation clips, fonts, render textures, and scriptable objects. Shows count, total size, and optionally top assets per category. Works without the Memory Profiler package (uses built-in Profiler APIs).

How to control unity_memory_breakdown ↓

AI agents call unity_memory_breakdown to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool performs read-only analysis of runtime memory allocation by asset type. It uses introspection APIs (Profiler) to gather diagnostic information without side effects. The tool does not execute code, modify assets, delete data, or trigger builds/operations. This is a straightforward diagnostic/telemetry operation classified as Read.

From the tool's definition Tool queries and retrieves memory profiling data ('Get detailed memory breakdown', 'Shows count, total size') using built-in Profiler APIs. No creation, modification, deletion, or execution of external operations occurs.

Documented attack patterns abuse exactly the kind of access unity_memory_breakdown gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_memory_breakdown:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_memory_breakdown": {}
  }
}

unity_memory_breakdown is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Free to start. No card required.

Go deeper

What does the unity_memory_breakdown tool do? +

Get detailed memory breakdown by asset type: textures, meshes, materials, shaders, audio clips, animation clips, fonts, render textures, and scriptable objects. Shows count, total size, and optionally top assets per category. Works without the Memory Profiler package (uses built-in Profiler APIs). It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_memory_breakdown? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_memory_breakdown: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_memory_breakdown? +

unity_memory_breakdown is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_memory_breakdown? +

Yes. Add a rate_limit block to the unity_memory_breakdown rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_memory_breakdown completely? +

Set action: deny in the PolicyLayer policy for unity_memory_breakdown. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_memory_breakdown? +

unity_memory_breakdown is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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