Remove a tree prototype from the terrain by index. Also removes all placed instances of that prototype.
AI agents call unity_terrain_remove_tree_prototype to permanently remove resources in Unity MCP Server — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
This tool permanently deletes terrain data (tree prototype and all its instances) without the ability to undo through the tool itself. While the underlying Unity Editor may have undo functionality, the tool's documented behavior is destructive. Deletion of game assets/scene data that cannot be reversed through the tool interface qualifies as Destructive rather than Write.
From the tool's definition Tool description explicitly states 'Remove a tree prototype from the terrain by index. Also removes all placed instances of that prototype.' The words 'Remove' and 'removes all placed instances' indicate irreversible deletion of both the prototype definition…
Documented attack patterns abuse exactly the kind of access unity_terrain_remove_tree_prototype gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_terrain_remove_tree_prototype:
{
"version": "1",
"default": "deny",
"hide": [
"unity_terrain_remove_tree_prototype"
]
} unity_terrain_remove_tree_prototype disappears from the agent's tool list entirely, and any attempt to call it is denied. The rest of the server keeps working.
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Remove a tree prototype from the terrain by index. Also removes all placed instances of that prototype. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_terrain_remove_tree_prototype: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_terrain_remove_tree_prototype is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the unity_terrain_remove_tree_prototype rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_terrain_remove_tree_prototype. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_terrain_remove_tree_prototype is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
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324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.